( 2019 ) found only a small, marginally significant overall effect ( d = 0.13) for game-based interventions in math compared to traditional nonvideo game-based classroom instruction, and the authors also pointed out the high heterogeneity regarding the effectiveness of such game-based interventions.
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How to Continue? New Approaches to Investigating the Effects of Adaptive Math Learning Programs on Students' Performance, Self-Concept, and Anxiety.
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