Barely Significant
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The House Cup: Using Longitudinal Gamification to Improve Didactic Attendance.

J Med Educ Curric Dev · 2024 · PMC10785740 · PMID 38223502

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hedged sentence
closest p
boldest claim

The sentences

borderline significantno p-value reported
3 Our results showed no improvement, and after implementation of the stick, show an increase in the perceived effort required for the game and a borderline significant decrease in the perceived enjoyment.

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