Barely Significant
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Gamification of Behavior Change: Mathematical Principle and Proof-of-Concept Study.

JMIR Serious Games · 2024 · PMC10998180 · PMID 38517466

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a nonsignificant trendno p-value reported
Consistent with the interpretation that our study had insufficient statistical power for detecting retention effects, the measures we used to assess the maintenance of behavior change consistently showed a nonsignificant trend in favor of optimized gamification (Figures S1 and S2 in Multimedia Appendix 3 ).

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