Barely Significant
← all excerpts

Playing video games in community spaces and adolescent loneliness: a cross-sectional study.

Child Adolesc Psychiatry Ment Health · 2025 · PMC12587713 · PMID 41194234

1
hedged sentence
0.0080
closest p · 0.2× alpha
0.0080
boldest claim

The sentences

highly significantp = 0.008actually significant
Social environment of videogames In our study sample, we found that adolescents who played alone reported greater loneliness, with this difference being statistically significant in the “Family deficits and parental rejection” area (Z = 1.97, p = 0.048) and “Personal inadequacy” area (Z = 2.07, p = 0.038), and highly significant in the “Peer rejection” area (Z = 2.64, p = 0.008) and “ Lack of social skills and significant separation” area (Z = 2.74, p = 0.006).

also in 132,142 other papers

Quoted from the open-access full text in Europe PMC under the licence the publisher applied. The sentence is reproduced exactly as published; the emphasis is ours.