Component 2 shows a more pronounced increase in participants with adequate knowledge (from n=24, 40% to n=48, 80%), with mean scores decreasing from 8.56 (SD 5.62) to 7.56 (SD 2.51); a highly significant P value less than .001 indicates a substantial difference.
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Targeted Educational Intervention Through Game-Based Learning to Promote Rational Antimicrobial Use Among Health Care Learners: Prospective Interventional Study.
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