Barely Significant
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Short-term effects of prosocial video games on aggression: an event-related potential study.

Front Behav Neurosci · 2015 · PMC4513560 · PMID 26257620

2
hedged sentences
0.0510
closest p · 1.0× alpha
0.0510
boldest claim

The sentences

marginally significantp = 0.051so close (0.05 < p ≤ 0.1)
There was a marginally significant difference in aggressive behavior (i.e., noise intensity) between the two game groups [ F (1, 47) = 4.02, p = 0.051, η 2 = 0.08], such that the prosocial game group assigned lower-intensity sounds to their rivals compared to the neutral game group(see Figure 2D ).

also in 15,194 other papers

a weak trendno p-value reported
P300 amplitude decline This study also revealed that subjects who played the prosocial video game had smaller P300 amplitudes in the presence of violent words (and a weak trend for prosocial words) than did those who played the neutral video game.

also in 834 other papers

Quoted from the open-access full text in Europe PMC under the licence the publisher applied. The sentence is reproduced exactly as published; the emphasis is ours.