Barely Significant
← all excerpts

Empirical Evidence for the Outcomes of Therapeutic Video Games for Adolescents With Anxiety Disorders: Systematic Review.

JMIR Serious Games · 2018 · PMC5852274 · PMID 29490893

1
hedged sentence
closest p
boldest claim

The sentences

may be significantno p-value reported
Therapeutic games that successfully manage to breach these practical and social barriers to treatment, overcoming the need for hardwares impractical to day-to-day life, may be significant in helping to mitigate the short- and long-term implications of one of the most prevalent psychological disorders in a population that is difficult to treat.

also in 13,097 other papers

Quoted from the open-access full text in Europe PMC under the licence the publisher applied. The sentence is reproduced exactly as published; the emphasis is ours.