If so, should such measures be imposed? These issues are particularly timely now, with an increasing trend of the video games to include elements of gambling ( Gainsbury, Russell, King, Delfabbro, & Hing, 2016 ; King, 2018 ; Teichert, Gainsbury, & Mühlbach, 2017 ), thereby increasing gamers’ risk-taking behaviors.
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Precise estimates of gaming-related harm should guide regulation of gaming.
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