Barely Significant
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Habits and Attitudes of Video Gaming and Information Technology Use in People with Schizophrenia: Cross-Sectional Survey.

J Med Internet Res · 2020 · PMC7407262 · PMID 32459646

1
hedged sentence
0.0600
closest p · 1.2× alpha
0.0600
boldest claim

The sentences

borderline significanceP= .06so close (0.05 < p ≤ 0.1)
The differences in the levels of seriousness and frequency were similar to the differences between the 2 factors of attitudes, but there was a larger difference in the proportion of spare time spent on video gaming; more spare time was spent on evasive playing than on social playing, with a borderline significance of t 86 =1.94, P= .06.

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