approached significancep=0.099
The final model was similar to the first (R 2 =0.386, F [6,100] =10.48, p<0.001), however three additional variables remained including number of hours per day playing videogames (β=0.190, p=0.024), use of Internet to enter social networks (β=0.182, p=0.032), and number of hours per day watching TV, which approached significance (β=0.137, p=0.099).