Gamification affordances, addiction and innovation behaviors of crowdworkers Gamification, which originated in the marketing and service sectors, has become a significant trend in human-computer interaction research, especially in the design of incentives ( Hamari et al., 2014 ; Hamari, 2015 ; Seaborn and Fels, 2015 ).
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How addiction fuels innovation: a mixed-methods study on the psychological trade-offs of digital labor in gig economy.
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