a marginal trendp ≈ .05
First, digital game addiction tendency was negatively but non-significantly related to self-regulation, showing only a marginal trend (p ≈ .05).
First, digital game addiction tendency was negatively but non-significantly related to self-regulation, showing only a marginal trend (p ≈ .05).
There was a negative but non-significant trend between SR and DGAT (β = −0.112, t = 1.934, p = 0.053), suggesting that children with higher self-regulation skills may be somewhat less prone to gaming tendencies; however, this pattern did not reach statistical significance and should be interpreted with caution.