As might be expected, there was a slight downward shift in scores between the post-test immediately after the game and the 4-week follow-up, but this did not reach statistical significance at this sample size ( N = 66, Z = −1.327, p = 0.185).
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VENOMventure, an Immersive Escape-Style Game, Teaches Families the Foundations of Phylogenetics.
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We note, however, that our data show a nonsignificant trend where larger groups exhibited smaller learning gains ( Table 4 and Figure 12 ), and this is also apparent in the normalized gains: the normalized gain was 44.0% for two-person groups, 37.3% for three-person groups, 37.5% for four-person groups, 31.7% for five-person groups, and 15.4% for six-person groups.