Barely Significant
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Effects of game interactivity on perceived emotional challenge, mixed-affect emotional experiences and physiological responses.

Front Psychol · 2026 · PMC13218858 · PMID 42220365

4
hedged sentences
0.0500
closest p · 1.0× alpha
0.1400
boldest claim

The sentences

at the threshold of significancep = 0.05actually significant
The difference in emotional involvement was at the threshold of significance after FDR correction [ t (26) = 2.08, p = 0.05, 95% CI (0.01, 2.08)].

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marginally significantp = 0.08so close (0.05 < p ≤ 0.1)
For perceived emotional challenge, the differences were marginally significant [ t (26) = 1.84, p = 0.08, 95% CI (–0.06, 1.03)], with interactivity enhancing the experience, being higher in Gameplay ( M = 4.31, SD = 0.63) than in GameWatch ( M = 3.83, SD = 0.75).

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a marginal trendp = 0.14not close (p > 0.1)
As shown in Table 3 , the overall immersion score did not differ significantly between the two groups after FDR correction, although the GamePlay group ( M = 3.94, SD = 0.67) reported a higher immersion score than the GameWatch group ( M = 3.16, SD = 1.15), and a marginal trend was observed [ t (26) = 1.92, p = 0.14, 95% CI (–0.05, 1.42)].

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marginal significanceno p-value reported
The difference in impression [ t (26) = 2.23, p = 0.08, 95% CI (0.08, 1.97)] and aesthetic pleasantness [ t (26) = 2.04, p = 0.08, 95% CI (0.00, 1.39)] approached marginal significance.

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