at the threshold of significancep = 0.05
The difference in emotional involvement was at the threshold of significance after FDR correction [ t (26) = 2.08, p = 0.05, 95% CI (0.01, 2.08)].
The difference in emotional involvement was at the threshold of significance after FDR correction [ t (26) = 2.08, p = 0.05, 95% CI (0.01, 2.08)].
For perceived emotional challenge, the differences were marginally significant [ t (26) = 1.84, p = 0.08, 95% CI (–0.06, 1.03)], with interactivity enhancing the experience, being higher in Gameplay ( M = 4.31, SD = 0.63) than in GameWatch ( M = 3.83, SD = 0.75).
As shown in Table 3 , the overall immersion score did not differ significantly between the two groups after FDR correction, although the GamePlay group ( M = 3.94, SD = 0.67) reported a higher immersion score than the GameWatch group ( M = 3.16, SD = 1.15), and a marginal trend was observed [ t (26) = 1.92, p = 0.14, 95% CI (–0.05, 1.42)].
The difference in impression [ t (26) = 2.23, p = 0.08, 95% CI (0.08, 1.97)] and aesthetic pleasantness [ t (26) = 2.04, p = 0.08, 95% CI (0.00, 1.39)] approached marginal significance.