As an ancillary analysis, associations between game play performance (scored by raw jewel count) and overall navigation performance confirmed a similar associative trend but did not reach statistical significance [jewels vs. task 1; r (5) = 0.722, p = 0.067; jewels vs. task 2; r (5) = 0.738, p = 0.058].
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Action video game play and transfer of navigation and spatial cognition skills in adolescents who are blind.
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0.0670