Barely Significant
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Effects of Video Game Training on Measures of Selective Attention and Working Memory in Older Adults: Results from a Randomized Controlled Trial.

Front Aging Neurosci · 2017 · PMC5671951 · PMID 29163136

3
hedged sentences
0.0010
closest p · 0.0× alpha
0.0560
boldest claim

The sentences

highly significantp < 0 . 001actually significant
The analysis showed a highly significant main effect of congruency (classic Stroop effect) [ F ( 1 , 53 ) = 345 . 62 ; M S e = 109 . 86 , p < 0 . 001 , η p 2 = 0 . 867 ].

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marginally significantp = 0 . 056so close (0.05 < p ≤ 0.1)
More importantly, the group by session interaction was marginally significant [ F ( 2 , 104 ) = 2 . 955 , M S E = 1 . 204 , p = 0 . 056 , η P a r t i a l 2 = 0 . 054 ].

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showed a trendno p-value reported
The experimental group trained with the commercial adaptive games showed a trend to improve in the N -back task after training and a similar degree of improvement on the Corsi task than the active control group.

also in 53,322 other papers

Quoted from the open-access full text in Europe PMC under the licence the publisher applied. The sentence is reproduced exactly as published; the emphasis is ours.