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Trends in Sedentary Behavior, Physical Activity, and Motivation during a Classroom-Based Active Video Game Program.

Int J Environ Res Public Health · 2019 · PMC6719136 · PMID 31394855

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a negative trendno p-value reported
a positive trendno p-value reported
A 12 week classroom AVG program yielded a positive trend in school day light and vigorous PA and step counts, and a negative trend in SB until 8–9 weeks into the program.

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