Barely Significant
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Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic.

Children (Basel) · 2021 · PMC8001544 · PMID 33800320

1
hedged sentence
0.0540
closest p · 1.1× alpha
0.0540
boldest claim

The sentences

nearly significantp = 0.054so close (0.05 < p ≤ 0.1)
They showed that state anxiety (standardized beta 0.152; t = 1.94; p = 0.01) was a possible predictor of videogame use and addiction, while trait anxiety was only “nearly significant” (standardized beta 0.192, t = 2.47; p = 0.054). 4.

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