Barely Significant
← all excerpts

Developing an active-learning app to improve critical thinking: item selection and gamification effects.

Heliyon · 2021 · PMC8571479 · PMID 34765778

1
hedged sentence
closest p
boldest claim

The sentences

a significant trendno p-value reported
For example, Hamari (2017) introduced badge-based gamification in a commercial context, and reported a significant trend toward more active use of the service in general, including posting trade proposals, executing trades, and commenting on proposals.

also in 9,775 other papers

Quoted from the open-access full text in Europe PMC under the licence the publisher applied. The sentence is reproduced exactly as published; the emphasis is ours.