Barely Significant
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Higher working memory capacity and distraction-resistance associated with strategy (not action) game playing in younger adults, but puzzle game playing in older adults.

Heliyon · 2023 · PMC10448072 · PMID 37636409

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The sentences

showed a trendp < 0.007actually significant
Whereas the younger participants showed a trend for greater WMC for the Action group compared to the No Games group (p < 0.007), for older participants there was significantly greater WMC for the Puzzle group, but not the Action or Strategy groups, compared to the No Games group. 3.3 Component game types Assigning participants to groups based on the game types that featured in their list of games resulted in participant numbers shown in Table 3 .

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Although this interaction did not reach statistical significance, the pattern of results was different for the two age groups, as shown in Fig. 2 and Table 3 .

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Whereas younger participants showed superior WMC for the Strategy group (which just failed to reach significance with a two-tailed test), for older participants WMC was significantly greater for the Puzzle group compared to both the No Games group and the Strategy group ( Table 4 ; Fig. 3 b).

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Similarly, WMC was greater for the Strategy group than the Puzzle group but this just failed to reach statistical significance with a two-tailed test.

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Quoted from the open-access full text in Europe PMC under the licence the publisher applied. The sentence is reproduced exactly as published; the emphasis is ours.