Barely Significant
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Effectiveness of Gamification on Enjoyment and Satisfaction in Older Adults: Systematic Review and Meta-Analysis.

JMIR Aging · 2025 · PMC12178586 · PMID 40505143

2
hedged sentences
0.1200
closest p · 2.4× alpha
0.1200
boldest claim

The sentences

approached significanceP =.12not close (p > 0.1)
Additionally, 2 other subgroup analyses approached significance: older adults without reported health conditions appeared to enjoy active video games more ( P =.12), and fewer sessions seemed to result in greater enjoyment or satisfaction ( P =.12).

also in 5,298 other papers

approaching significanceP =.12not close (p > 0.1)
Other comparisons approaching significance ( P =.12) were found in older adults without reported health conditions versus older adults with reported health conditions and in 1 session versus >10 sessions, with the same studies [ 33 , 35-38 , undefined , undefined , undefined ] included in each subgroup for the number of sessions.

also in 1,619 other papers

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